How can I using event

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Hi, I’m now using fmod in my project, I have a requirement is to manage the sound instances, but I have a problem is that when using fmod in sequencer(), I can not manage these sound events, another way is to using the event track to play the sound by my own sound manager, but it has a problem is that the sound can not be played when play in sequencer(not PIE), I had saw a method is that using the call in editor function to trigger the sound , but when I run into c++ code and add it, it didn’t see have any changes, does anyone has a solution?
I’m using unreal engine 5.4

FMOD for Unreal has integration with Sequencer, you can find the documentation for using it here: https://www.fmod.com/docs/unreal/user-guide.html#sequencer-integration

If that doesn’t fit your requirements then you may need to make your own functionality using c++ or blueprints, that you can then control from the sequence.