Hello,
I’m trying to use an event trigger from the sequencer to trigger some event but unfortunately get no sounds form that.
So I used this trigger from the sequencer’s director blueprint to trigger the event like on this picture:
If I use “print” to display a message when receiving the trigger I get the message displayed when receiving the trigger.
If I unable AutoPlay (on the “play 2D event” node) I get the sound playing from the beginning of the game.
But, llike said before if I trigger the sound from the trigger event of the sequencer it doesn’t play any sound.
Thank you for your answers,
Cheers