i want for a specific gameobjects position change depending on the sound panning. the builtin unity audio system has that so i figured this one had it too but idk how to work with it
Can I get you to elaborate on what exactly you’re trying to implement? Are you trying to specifically change something in Unity based on panning, or a parameter in FMOD Studio? Usually, change in a GameObject’s positioning is what drives the sound panning, not the other way around. A link to the relevant functionality in Unity’s docs would also be great in helping me understand what you’re trying to do.