So, you know how in Ableton, you can save stuff to a rack and easily recall it from the sidebar for later?
How do you do this in FMOD Studio?
For example, say I make a Scatterer Sound that has settings that are optimized for bird noises, and I want to reuse this later in other projects.
Or maybe I make a reverb preset, since reverb effect has many knobs and there’s no dropdown menu for easily switchin’ between 'em.
What’s the best way to save and recall something like that? I know I can right-click and Copy an event from one track to another and replace the wavs in the Playlist.
Or another workaround is to create a folder of unused-in-game events that contain various settings to copy and paste later.
But is there something more elegant?