How does integration work for Unreal group project in Perforce?


#1

Hi there!

How does the integration work for Unreal group project? Does everyone have to download the fmod integration plugin or is it enough with only me? Also, is there a way to make the integration a part of perforce workstation?


#2

Hi Erik,

This depends on how the FMOD Studio integration has been installed.

If the integration was installed in the Unreal Engine 4 installation folder then everyone in the project will need to download and install the exact same version. This won’t be a part of the Perforce workstation.

If the integration was installed in the Unreal Engine 4 project’s root folder (<projectRoot>/Plugins/FMODStudio) then the integration will be a part of the project and therefore anyone who syncs latest with the Perforce workstation won’t need to manually install. This will be a part of the Perforce workstation.

Thanks,
Richard


#3

Hi Richard!
It was in fact installed at my local folder, and not on the perforce server!

This ( <projectRoot>/Plugins/FMODStudio ) that you speak of: I can’t find the plugins folder in perforce. Do I just create a folder named “plugin”, and place that under ( <ProjectRoot>/<GameName>/Plugin/FMODStudio) or is there a specific place I have to install the plugin on?

Cheers!


#4

Hi Erik,

That’s correct, you will need to manually create a “Plugins” folder in your project’s root directory and then copy the “FMODStudio” folder from the UE4 integration zip folder. There’s more information in the “install_notes.txt” text file.

Thanks,
Richard