Hi everyone, I’m considering FMOD for my game.
Due to the nature of the programming language I’m using to develop,
I must directly access the DLLs to reach FMOD functions.
How should I include the library into my game when I release it?
Can I pick a DLL needed (looks like my game requires only fmod.dll, which is in \api\lowlevel\lib in the FMOD Studio API)
and place them into a directory of my preference?
Or should I include the whole FMOD Studio API into the game folder, even if the game doesn’t necessarily need all of them?