How to delay sounds based on distance

Mathew,

Could you please let know, how to use FMOD for the distance measurement by measuring the delay of the sound that is reaching the object from the speaker.

Now I am able to create 3 .wav files as I mentioned above.

I am playing the sound from the speaker. Even I tried using the same channelgroup for all the 3 .wav file creation

Thanks

FMOD will not automatically delay sounds that are further from the listener based on the speed of sound, this is why you are hearing them all at the same time. You need to author your Events to take this into account if you want that behavior.

Mathew,

I went through the link https://www.fmod.com/resources/documentation-studio?version=2.1&page=authoring-events.html .

Could you please through some light on which functionality will support identifying the delay in sound

Thanks

You could automate the “delay” property of the FMOD Delay effect based on the built-in distance parameter.