Heyo, I’m trying to create a looping track that develops as the intensity parameter changes. I’ve attached a parameter to each layer that controls the volume so that when the intensity parameter changes, layers cut out while other cut in. The problem is that at any time in the game, the intensity could change and the layers could swap out at an awkward time in the track.
I would love to delay a parameter change to every minim so it could swap in smoothly without waiting too long. I’ve gotten as far as creating a transition region for each section that’s quantized to each minim but I can’t get the parameter to talk to it. Here’s a pic of the timeline.
Not exactly what you’re asking for but could you not use a seek modulator (v2.03+) to slow down the rate of change and smooth the transitions no matter where they happen?
If you still wanted to limit those transitions so that they only happen at set points then you could automate the seek speed with a parameter that changes from 0.000001 (you can’t set it to actual 0 because it becomes instant, but you can set it so low it practically doesn’t move at all) to your desired seek speed. Then you use command instruments in the timeline to change that seek speed parameter.
Add a parameter trigger condition to the audio clips, which can be quantized to whatever you want, then add an adsr envelope to the volume so they fade in and out smoothly:
Thanks for the tips! I’ll test them out over the week and get back to you.
I’m a uni student and this is my first crack at fmod so i appreciate the advice. This is for an assignment but I definitely want to pursue this type of work some more.