How to dynamically control instance limitations

Hi guys!
I’m working in a racing game with a split screen mode, and I’m trying to make a separate mix for the game using a snapshot. I Would like to limit instances on a group bus level, as some sounds need to be phased out when playing with 4 players. So far I cant find a way to dynamically adjust instance limitations. Is there a way to do this, and is a snapshot the recommended way to make a separate game mix for something like split screen?

Thanks!

As of the time of writing (January of 2024), FMOD Studio does not support dynamic instance limiting.

That being said, I suspect you don’t actually need it. FMOD Studio has a variety of features designed to support splitscreen multiplayer gaming. Have you tried creating multiple listeners and relying on event priority to ensure that less-essential event instances are stolen first when a large number of event instances are playing?