How to find fmod events playing in a level UE4

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I am trying to find all fmod events that are playing within a radius of the player in Unreal through C++. I am working on audio occlusion because the built in one with unreal is not the best. The only thing I was able to find was find event instance but you have to put in a specific even name. I need to find any event instance

Presuming you have a list of Actors containing event instances, I think you would just need to do a linear search for Actors with a Location within your player’s radius that return FMOD_STUDIO_PLAYBACK_PLAYING from EventInstance::getPlaybackState.