I’m novice in FMOD and UE, and I’m trying to play sound (event) at specific location. How do I do that by using blueprints? If drag fmod event onto editor in UE it start play when I start the game, but I need only at specific location.
But you use “Event Begin Play”, but I need to start the game without sounds, and they must be activated for example when I overlapping the cube (SM_ChamferCube4).