How to get all wav-names of given event's-GUID

Hello, is it possible to get a list of all wav-names that consist of the given GUID?
Tried"
FMOD.Studio.EVENT_CALLBACK_TYPE.SOUND_PLAYED
FMOD.Studio.EVENT_CALLBACK_TYPE.SOUND_STOPPED"

  • doesn’t work because all sounds of event is looped and plays simultaneously.
    thank you.

No, it’s not directly possible at runtime. Your best bet is to use the callbacks you’ve listed at runtime, or to create a script to export that information from Studio to file, and then parse it in Unity.

Can I get you to elaborate on why exactly you need the names of all assets being played by a given event? I may be able to suggest something that better fits what you’re trying to accomplish.