I’m new to the implementation side of game audio and am trying to get the music to react to the enemy AI spotting the player (similar to how the music in Skyrim in the same scenario). As I have it now I have separate events for each piece of music. These events are referenced in a master music event (as nested events). This master music event is then being triggered in the level blueprint in UE4. The part I start getting confused about is getting the enemy AI to change the parameter I have set up to control the intensity of the music.
All forms of feedback, are appreciated as I have no idea where to even start looking for a solution.
If it helps I’m using FMOD 2.01.07 and UE 4.25.4