This question relates to FMOD Studio & UE4.
We have a robot character in UE4 and we would like to make it so that the colour and intensity of the light on the robot follows/matches the pitch and volume of the VO audio in FMOD.
We’ve tried doing this by using both parameters and markers, but we couldn’t find a way to make this work.
Does anyone know of any workarounds?
I hope that this makes sense!