I have an application that you can put your own songs and I want it to load them with the FMOD system.
I’m trying this and unity closes me
FMOD.RESULT result;
FMOD.Sound sound1;
FMOD.System system;
FMOD.Channel channel;
FMOD.ChannelGroup channelGroup;
private void Start()
{
LoadSong();
}
public async void LoadSong()
{
FMOD.Factory.System_Create(out system);
result = system.createChannelGroup(null, out channelGroup);
channel.setChannelGroup(channelGroup);
result = system.createSound("/Audio/BgMusic/BackgroundMusicLoop.mp3", FMOD.MODE.DEFAULT, out sound1);
result = system.playSound(sound1, channelGroup, false, out channel);
}