My unity project reports high memory usage from profiler and it seems by FMOD banks.
By profiling, “Untracked Memory” consumes memory about 300~400MB(Removing FMOD, it reduce 300~400MB memory usage).
I use Addressables in unity, FMOD bytes(context is “bank stub:SFX_xxxx”) files are set as addressable assets.
And it use “loadBankMemory” method so I tried change it as “loadBankFile” but it occurs error.
loadBankMemory works well with addressables. But loadBankFile does not work.
How can I change my logic as loadBankFile with Addressables?