since everything is statically linked on iOS I suppose the plugin is already accessible - what can I do on iOS to load FMOD.DSPs from it ?
…I suppose System::loadPlugin and System::setPluginPath would not behave as expected - is there other API I can use ?
Or would [DllImport] all access points be a way ? In that case should FMOD.DSP_DESCRIPTION for DSP creation be used, with appropriate callbacks ?
I’m trying to load/use gvraudio plugin shipped with FMOD, via Unity Integrations.
Thank you for any pointers.