I’m a FMOD beginner, the image probably describes better my question:
I created a “Speed” parameter that is used to modulate the pitch of “LoveBug_EngineDrive”. Also, and more important, it makes it fade from EngineIdle to EngineDrive. That means that when Speed is over 0.1 EngineDrive is triggered to play.
The problem I’m having happens when Speed rapidly varies between more than 0.1 and less than 0.1, because that triggers EngineDrive many times. You can see in the screenshot the arrows indicating that it’s being played multiple times.
It’s an engine sound, EngineDrive shouldn’t be played again when it’s already being played, is there a way to prevent that?