I am curious as to ways to broadcast an FMOD event to multiple sound sources. For example, a radio event played on multiple emitters throughout a level. It is necessary to keep the events in sync and maintain the same multisound playlist behavior.
I was hoping to be able to use an Event Instance reference as a variable to “play” on other actors. It does not look like this is possible.
What is the best way to handle this in Unreal + FMOD?
Let me know.