Hi, I’m using unity’s audio source, and I know it uses FMOD as core library to reproduce the sounds.
I want to know how the unity audio source uses FMOD to change the sound pitch, because in Unity you can define a negative pitch to play the sound backwards (it seems that it changes the sound frequency), so 1 is playing normal, 0.5 is half frequency, but also -1 is playing backwards and -0.5 is playing backwards at half frequency (lets say 22050 for a 44100 KHz sample).
I’m trying to do the same as unity but using FMOD Studio API, since I can’t play sounds backwards in FMOD Studio, I’m trying to reproduce the sounds backwards programatically.
Any idea? Thanks