In a separate HTML5 application running in the browser (NOT Unity/UE4), is live update to the Studio supported? I seem to be able to initialize the system to enable liveupdate (the log says everything works fine), but connecting via Studio does not work (gives socketError).
Also, it’s kind of confusing to me how it would work, since HTML5 websockets (which the API probably uses) can’t ‘listen’ for connections on clientside, instead it can only initiate connections.
Do I need to follow any additional steps besides the ones outlined at https://www.fmod.com/resources/documentation-studio?page=editing-during-live-update.html#preparing-your-game-for-connection ?
If it isn’t supported for browser-side, would I get it to work in a NW.JS (which is node.js + DOM) application?