I am using FMOD Studio-, API- and Unity integration 1.05.10 together with Unity 5 Beta 20, and everything seems to be working as intended so far except for liveupdate. I have added the FMOD_LIVEUPDATE and FMOD_DEBUG flags to scripting define symbols, and in Unity I get these warnings:
FMOD Error (ERR_NET_SOCKET_ERROR): A socket error occurred. This is a catch-all for socket-related errors not listed elsewhere.
UnityEngine.Debug:LogWarning(Object)
FMOD.Studio.UnityUtil:LogWarning(String)
(at Assets/Plugins/FMOD/FMOD_StudioSystem.cs:53)
FMOD.Studio.UnityUtil:ERRCHECK(RESULT)
(at Assets/Plugins/FMOD/FMOD_StudioSystem.cs:120)
FMOD_StudioSystem:ERRCHECK(RESULT)
(at Assets/Plugins/FMOD/FMOD_StudioSystem.cs:357)
FMOD_StudioSystem:Update() (at Assets/Plugins/FMOD/FMOD_StudioSystem.cs:337)
When trying to connect I get this pop-up from Studio:
“Studio could not connect to “127.0.0.1”. Please check that the IP address is correct, the
game is running and live update is enabled.”
There is no firewall in the way that could stop any connection either.
I have tried using the same Unity integration package with Unity 4.6, and liveupdate connects immediately, syncing changes in the editor perfectly with the game. Is liveupdate not yet supported for the Unity 5 Beta, or is there something awry with either the FMOD integration, or on Unitys side of things?
Hi! If I copy paste this code into line 258 (inside void Init() ) ; Unity give me back console error: ‘sys’ and ‘advancedSettings’ cannot be delcared in this scope because it would give a different meaning to ‘advancedSettings’, which is already used in a child scope.
If I change sys for syst and advancedSettings to advancedSetting (just to don’t duplicate that vars) the game run but I still can’t connet FMOD to Unity.