despite closely following the tutorial and trying multiple ways of playing sounds (like via StudioEventEmitter as well as via code: FMOD.RuntimeManager.PlayOneShot(…) or FMOD.RuntimeManager.CreateInstance(…path…).start() etc) it just never works for me.
Sounds never play and if I check “Enable API Error Logging” in the FMOD settings, I get the following errors for every sound I try to play:
For now, I am at my wits end. The FMOD project was created by a professional sound designer and I can successfully access all sounds via the Event Browser.
The Setup Wizard marks every category as green (Linking, Listener, Unity Audio, Unity Sources), and I have a FMOD Studio Listener component attached to the camera. I also tried reinstalling the FMOD plugin to no avail.
My simplest attempt is just having a StudioEventEmitter attached to a game-object inside the scene, with “Play Event” set to “Object Start” and “Event” set to an FMOD event.
Other attempts are calling
FMODUnity.RuntimeManager.PlayOneShot("event:/SFX/Office_Open"); (and similar events) in various parts of the game. And yet another attempt goes like this
_eventInstance = FMODUnity.RuntimeManager.CreateInstance("event:/Music/Ingame_Music") and then calling
In all instances, I get the errors above.
I’m using FMOD 2.01.10, Unity 2020.3.3f1, and I’m on Mac OS 10.13.6.