Hello!
We have a project, a military RTS, we use a large number of events and sounds in one scene at the same time.
We started to get these messages and I also hear a “crackle” during sound playback.
Please tell me what may be the problem, and are there any recommendations or settings to optimize the project with a large number of events and sounds?
With a large number of events and assets being loaded, it can happen that the FMOD system runs out of resources needed to operate smoothly. I would recommend researching into event max instances, stealing, the virtual voice system, and event priorities to try and manage resources in a way that doesn’t cause the crackling and warnings you are experiencing.