In a surch of best solution for footsteps sound

Hi! I’m work on multiplayer 3d game and want to make sounds of footsteps for PC in 2d and for NPC in 3d. Is it possible not to make 2 event for 2d and 3d ?

You could automate the wet/dry fader on the spatializer effect. Wet for 3D, dry for 2D.

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As Alcibiade rightly points out, you could potentially use automation to control the wet/dry fader of an effect, effectively allowing you to enable or disable those effects on a per-instance basis. If an effect’s wet level is automated to nothing, that effect is automatically optimized out of the event instance until its wet level increases again, saving resources.

There are other possible ways to achieve what you want - automating sends to create alternative routing paths, for example - but Alcibiade’s solution has the advantage of being easy to impelment and highly efficient.

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