Hello! For some reason, within the first minutes of play, the sound instances in the game start to accumulate and stop making sound (although the instance is created and it stays in time, like it started and paused instantly). Then, at some point, all the instances are executed at the same time. Attaching image to see how everything’s going smoothly, then it starts going bonkers.
The CPU event peaks are not from any particular event, although it might be the events accumulating.
I’ve just updated from 1.10.03 to 1.10.13 but it didn’t change the problem.
Does anybody know why this happen? It’s driving me crazy