Hi,
We’re using the FMOD plugin into Unreal 5.6 and as we are playing one same event and updating its parameters there’s a case where we’ve got errors I’ve never seen. Here are a few of them :
LogFMOD: Warning: C:\buildagent2\work\c1c3f17eb167c494\studio_api\src\fmod_playback_instrument.cpp(1330) - Loading delay exceeded. Instrument {e794e194-ad05-4776-9045-22dd97299f9e} started 23.22ms later than expected, sound may play at incorrect time. SCHEDULE_DELAY: 185.76ms.
LogFMOD: Warning: C:\buildagent2\work\c1c3f17eb167c494\studio_api\src\fmod_playback_instrument.cpp(1330) - Loading delay exceeded. Instrument {e794e194-ad05-4776-9045-22dd97299f9e} started 23.22ms later than expected, sound may play at incorrect time. SCHEDULE_DELAY: 185.76ms.
LogFMOD: Warning: C:\buildagent2\work\c1c3f17eb167c494\studio_api\src\fmod_playback_instrument.cpp(1330) - Loading delay exceeded. Instrument {e794e194-ad05-4776-9045-22dd97299f9e} started 23.22ms later than expected, sound may play at incorrect time. SCHEDULE_DELAY: 185.76ms.
etc … etc …
What would be the cause of this ?
Many thanks in advance,
Nicolas Signat