iOS Logic Tracks Go Out of Sync After Suspend

I was testing our game on mobile and noticed that if I suspend the application and come back, the logic tracks go slightly out of sync.

Is there some special handling required for OnApplicationPause to prevent the sync issues from happening, or is this a bug?


It depends on what you mean by “logic tracks” but usually you will need to ensure two things with the event:

  1. Set the priority in the event macros to “Highest”
  2. Ensure none of the assets being used in the event are set to “streaming”

Can you see if this helps?