My team wanted a function speeches to text for chat.
So I implemented an unreal plugin by referring https://github.com/bpolania/Speech-Recognition and https://qiita.com/ryohorie/items/1e3b9cd78be752ae9cdd
But when I initialize function, fmod stops playing.
Until relaunch the game or open and close the iOS Control Center.
Can you help me to keep the sound from stopping?