I’m currently implementing a system to randomly choose a marker jump based on a parameter which is randomly modulated. What I get is that while playing the event everything seems to work: the jump go randomly to one of the markers. On the other hand, when the event is inserted in another timeline, most of the time the lower value get triggered.
The value is set to the middle, and the 100% randomization covers all its range.
I know I could obtain the same effect with what you call “logic point”, but I would like to keep the parameter to have the possibility to control it from outside in a second moment.