Do I need to set the value of the variable isPlaying to 0 before calling FMOD_Channel_IsPlaying(myChannel, &isPlaying)?
A long time ago when I used the function of the older FMOD Ex version, it always returned “true”.
It caused very serious bugs in our app back then, and assigning “false” right before the FMOD_Channel_IsPlaying() calls solved them.
I still don’t know the exact reason for the bug, but initializing FMOD_BOOLs with “false” became my habit ever since.
Is the FMOD_Channel_IsPlaying() always guaranteed to return a correct value regardless of whether the variable’s initialized before use?