Is there a way to mark individual events to never go virtual?

We are implementing a feature that requires PCM data from some events to drive some game mechanics but we dont want these events to actually be audible. What would be the best way to achieve this?

For obtaining the PCM data, we are thinking of making a custom plug-in, and use the PCM read callback.



Yes, our Priority system allows for Events to never go virtual when their priority is set to Highest. You can read more here FMOD Studio | Event Macros Draw Reference - Priority.

Hope this helps!

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