My work is in the process of implementing multiplayer into our project. These are already completed projects, and for a bit more background, these are vehicle simulators, where the player controls the vehicle. The vehicle sounds are all setup as part of the vehicle prefab.
When we have just 1 vehicle in the scene, the sounds work fine. If we have more than one vehicle though, we start getting errors as soon as the sounds should start firing (for example, I start the vehicle and the vehicle engine sounds should play, now I’m getting an error every frame). The error is saying the FMOD Studio event is not found and gives the event name. I stepped through the code and found the error to be in the function in the picture. For some reason, the line where result gets set is coming back with a bad result, even though it works fine with just one vehicle in the scene. The other vehicles do not have any sound objects on them. And there are no other sound objects in the scene. Does anyone have any input on what could be wrong here?

