Issues with steam audio not loading properly on FMOD

I’m trying to use steamaudio as a spacializer for use in unity for a university final year project. My audio tracks are events on FMOD, which i’m trying to spacialize with the steamaudio plugin, which I can then import into unity to create a realistic reactive space. The issue I keep coming across is with different integrations and architectures which don’t seem to be compatible. whenever I add the steamaudio spacializer effect onto one of my tracks, the master bus won’t meter and unity spams me with errors when i try and press play. I’ve tried to load the intel version of steamaudio and open FMOD with rosetta but nothing i try ends up working. I’ve tried to keep it all on apple silicon but still I run into errors and the master not metering/ FMOD crashing when i try to add the steam audio effects. Some help would really be appreciated, this snag has been holding me back for days and its getting to crunch time now! I still cant even tell if im using the right libraries from the steam audio download, ive tried endless forums, ai helptools and more and im completely at a loss now. I’m on a macbook air (2020) M1 chip, using Unity 6 (have installed both a silicon and intel version of the editor), FMOD 2.03.13 and steam audio 4.8.1.