So, my problem is simple to explain but unfortunately I did not found the solution yet, that is why I am asking you for help :). I am doing sound design for a mobile game using FMOD Studio 1.09.06. Every time the ambiance (forest with winds, howls and birds) is playing in the background and a new event plays over it, it boosts the ambiance volume. So, for example the ambiance is playing and a “open”/“close” or a “booster select” sfx plays over this ambiance it creates an effect like ducking but in reverse, so it brings the ambiance up for a short moment, volume wise. This problem is mostly prominent on mobile devices. On devices such as laptop, headphones etc. it is almost not audible.
Thanks in advance