Hi everyone,
I’ve noticed an “issue” with two labeled parameters used as triggers for sounds in a puzzle.
Here’s my case: the first parameter is reset to its default value by a Command Instrument each time it’s set, allowing the same sound to be triggered multiple times sequentially. The second parameter triggers or stops a nested event with a looping timeline.
In Unreal, the system sets the parameters and checks whether the event is already playing — if it is, it doesn’t call Play again.
If the second parameter is set and the event is played again, it looks like the first parameter, instead of remaining at the value set by the Command Instrument, reverts to the last value set in Unreal. As a result, I can hear both the last sound triggered by the first parameter and the loop.
Of course, I could set the first parameter to its default value before setting the second, but I haven’t found any information about this behavior in the documentation.
Is this how it’s supposed to work?
Thanks in advance!