Hi, how are you?
I created an event with 1 sustain point (a simple cast/release).
This sustain point has a parameter called player_movement_end that is discrete, and is 0 or 1.
It starts at 0, indicating that the player is moving (cast). When it goes to 1 (release), the player starts stopping and the event finishes playing the rest.
But, when the event ends, the parameter doesn’t go back to 0 on a new playback.
Can I reset this parameter somehow? I tried Command Instrument but it didn’t work…
Sorry for this novice question, and thanks in advance!