Reset parameter on every event playback?

Hi, how are you?

I created an event with 1 sustain point (a simple cast/release).
This sustain point has a parameter called player_movement_end that is discrete, and is 0 or 1.
It starts at 0, indicating that the player is moving (cast). When it goes to 1 (release), the player starts stopping and the event finishes playing the rest.

But, when the event ends, the parameter doesn’t go back to 0 on a new playback.
Can I reset this parameter somehow? I tried Command Instrument but it didn’t work…

Sorry for this novice question, and thanks in advance! :smiley:

It doesn’t reset in fmod studio, but it will be reset on a new event instance in game.

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Ohhh I understand! I’ll keep it in mind when implementing into game.
Thank you very much for the help, Alciblade!

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