Hi!
We are trying to launch our project to the Nintendo Switch Edev from Unreal. The launch ends with this message:
LogPlayLevel: Building 4 actions with 8 processes...
LogPlayLevel: [1/4] C:\Users\Carl\Documents\Unreal Projects\Carl_Project_D 4.26\Binaries\Switch\Gori.nss
LogPlayLevel: Error: ld.lld: error: undefined symbol: FMODPlatformLoadDll(char16_t const)
LogPlayLevel: >>> referenced by FMODStudioModule.cpp:391 (C:\Users\Carl\Documents\Unreal Projects\Carl_Project_D 4.26\Plugins\FMODStudio\Source\FMODStudio\Private\FMODStudioModule.cpp:391)
LogPlayLevel: >>> C:/Users/Carl/Documents/Unreal Projects/Carl_Project_D 4.26/Intermediate/Build/Switch/Gori/Development/FMODStudio/FMODStudioModule.cpp.o:(FFMODStudioModule::LoadDll(char16_t const))
LogPlayLevel: Error: clang++: error: linker command failed with exit code 1 (use -v to see invocation)
LogPlayLevel: Took 26,0927629s to run UnrealBuildTool.exe, ExitCode=6
LogPlayLevel: UnrealBuildTool failed. See log for more details. (C:\UnrealEngineBinary\UnrealEngine-4.26\Engine\Programs\AutomationTool\Saved\Logs\UBT-Gori-Switch-Development.txt)
LogPlayLevel: AutomationTool exiting with ExitCode=6 (6)
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 29.553897
LogPlayLevel: BUILD FAILED
PackagingResults: Error: Launch failed! Unknown Error
Fmod works for windows. We can’t see Fmod as an option in the help menu in Unreal.
We have installed the fmod Switch plugin in the root of the project as the documentation showed.
We are using UE 4.26.2.
And “fmodstudio20205ue4.26switch_sdk10.4.0” for the switch plugin.
Any ideas on what’s wrong?
Thanks!