Hello, I’m not able to compile my game for Nintendo Switch since I added the FMOD to it, but it builds fine for Windows. I’m using Unreal Engine 4.20.
I have no idea if the problem is related to the engine, or related to FMOD, or maybe something I am doing wrong.
These are the erros, all saying that are some undefined references:
4> C:\Users\marci_000\Projects\Squad51\Plugins\FMODStudio\Source\FMODStudio\Private/FMODAssetTable.cpp:38: error: undefined reference to 'FMOD::Studio::System::getLowLevelSystem(FMOD::System**) const'
4> C:\Users\marci_000\Projects\Squad51\Plugins\FMODStudio\Source\FMODStudio\Private/FMODAudioComponent.cpp:287: error: undefined reference to 'FMOD::Studio::EventInstance::setParameterValue(char const*, float)'
4> C:\Users\marci_000\Projects\Squad51\Plugins\FMODStudio\Source\FMODStudio\Private/FMODAudioComponent.cpp:549: error: undefined reference to 'FMOD::Studio::System::getLowLevelSystem(FMOD::System**) const'
4> C:\Users\marci_000\Projects\Squad51\Plugins\FMODStudio\Source\FMODStudio\Private/FMODAudioComponent.cpp:671: error: undefined reference to 'FMOD::Studio::EventDescription::getParameter(char const*, FMOD_STUDIO_PARAMETER_DESCRIPTION*) const'
4> C:\Users\marci_000\Projects\Squad51\Plugins\FMODStudio\Source\FMODStudio\Private/FMODAudioComponent.cpp:680: error: undefined reference to 'FMOD::Studio::EventInstance::setParameterValue(char const*, float)'
4> C:\Users\marci_000\Projects\Squad51\Plugins\FMODStudio\Source\FMODStudio\Private/FMODAudioComponent.cpp:823: error: undefined reference to 'FMOD::Studio::EventInstance::setParameterValue(char const*, float)'
4> C:\Users\marci_000\Projects\Squad51\Plugins\FMODStudio\Source\FMODStudio\Private/FMODAudioComponent.cpp:904: error: undefined reference to 'FMOD::Studio::EventInstance::getParameter(char const*, FMOD::Studio::ParameterInstance**) const'
4> C:\Users\marci_000\Projects\Squad51\Plugins\FMODStudio\Source\FMODStudio\Private/FMODAudioComponent.cpp:908: error: undefined reference to 'FMOD::Studio::ParameterInstance::getValue(float*) const'
What I already did:
- I copied the FMODStudio folder to MyProject/Plugins folder (remember that it works fine on Windows)
- I also copied the source files and library files of the FMOD for Switch
- Inside my .uproject file, I have this entry: { “Name”: “FMODStudio”, “Enabled”: true }
- Inside my build file (.cs), I have this entry: PrivateDependencyModuleNames.AddRange(new string[] { “FMODStudio” });
If there are some step I should have done and I didn’t, I don’t know what it is.
Any help will be appreciated, thanks.