I am trying to modulate the cutoff frequency of the lowpass filter effect inside fmod studio and connect the speed of the modulation to a game parameter. In other music software I would do that with an LFO. The only option I see is to draw a sinewave like automation in the timeline by hand, but then I cant manipulate the speed anymore. Am I missing something or is that simply not possible? And if not, does anybody know a good workaround?
I am aware of the tremolo effect, but that only effects volume. I would love to be able to manipulate other effect parameters that way, too.
Thanks in advance