All I want to do is programatically add/remove a low pass filter to my song in my game. How do I do this?
Through a parameter and a filter automation on that parameter. So when the parameter-value increases, the filter frequency does too.
Thanks. I finally figured it all out. FMOD is super daunting when you first look at it, but then it becomes a pretty invaluable audio tool. What a great weekend I just got to have