Limiting max output of a group

Just as the title says really. I’m looking to limit the max output of all footsteps sounds within a group so that one footstep sounds just as loud as, say, five.

I figured the limiter would do a grand job of this, but it only seems to want to boost volumes. I’ve settled the matter for now by tweaking a compressor, but this doesn’t seem the most elegant solution and it feels like this would be a common enough issue that there would be a handy tool available.

I’m not sure I understand why you are trying to do this. What problem are you trying to solve?

Just wondering if there was a neater way of limiting the output of a group

Without knowing what your goal is, there’s no way for us to know what advice would best help you achieve it.

For context, it’s extremely rare for someone to want to limit the output of a group. Doing so generally results in less-realistic output and increases the resource cost of the project without providing any clear benefit. We’re therefore uncertain why you’re trying to do it.

Are you trying to limit the overall output volume of your game? To save computational resources? To produce a specific and unusual audible effect? To reduce the apparent number of playing event instances? To simplify your workflow?

Ah, I suppose I didn’t say that I’m aiming to limit the output volume of the group.

But why are you doing trying to limit the output volume of a group? To what end? What benefit do you think it will provide to your game?