let’s say i want 10 sound instances of the same sound event, for example a weapon sound. It is possible of course for these 10 instances to be used by weapons that are in very close proximity of each other, for example multiple turrets on a warship. if i then fire these turrets all at the same time the sound will of course be synced up and each instance past the first adds roughly 2 dB to the overall volume. That would mean since the volume will be high, since weapons are loud anyway it is pretty much guaranteed that the additional ca. 8 dB will push the volume past dBFS. How can i keep the volume down so that no more than 2 db get added to the overall volume at best or no additional volume at all? I tried using a limiter but the playback only got distorted by doing so.
Thanks in advance!