(working with unity/fmod 2.00.07)
I managed to receive marker label from an event within Unity through a StudioEventEmitter ( https://fmod.com/resources/documentation-unity?version=2.0&page=examples-timeline-callbacks.html )
I now have an event that embed others in its timeline and I need to be able to receive markers from those embedded events but the callback solution linked above doesn’t react to “nested” events.
I’m sure I just misunderstood something about how FMOD works with event/instance.
Is it achievable ? or do I need to rethink my workflow ?
Thanks for the help,