using a multi instrument wiht a local sequence playlist to make a button sound different when activated and deactivated.
in fmod and in game, local sequence only plays ‘sound A’
when i switch to global sequence, in fmod and in game, the playlist advances between ‘sound A’ and sound B’
unfortunately, the scene has several machines with the same button (and button sound) on each. global sequence won’t fly in this setting.
what do i need to do to make my 2-sound multi instrument progress through its local sequence playlist in the way i expect it to?