I’m trying to set up a multi instrument that will play 4 sounds that rise in pitch sequentially to represent objects appearing on screen. I managed to get that working but the thing is that the animation will not always go until the 4th object. It can get canceled if the player presses the wrong button before that.
Can I set the multi instrument in a way that it also goes back to the first sound when that animation gets canceled? Is there any way to do this in FMOD or should I try to work something else out with the programmer? It’s worth mentioning that he is calling the event every time said object appears in the animation window.