We are getting the following warning logged after an upgrade to UE 4.16 + FMOD 1.10:
LogFMOD:Warning: Failed to set initial parameter Direction
The error gets logged each time an event with the built in FMOD ‘Direction’ parameter is triggered.
These have remained unchanged since our 1.09 build, so I am unsure what this message means. Is there a way to define the initial parameter? In FMOD Studio, this value is defaulted to 0.0.
We also make use of the built in ‘Distance’ parameter which is not exhibiting the same warnings…
Let me know if I’ve missed something!
Thanks,
Alec