Hi there! I’m working on my first FMOD game for a while and I’m struggling with a bit of a ‘videogame music 101’ issue…
Many of the music tracks in the game will have looping segments - either looping back to the beginning of the audio file, or looping back to a location a few bars into the file. Standard practice would be to set the fade behaviour, so whenever the playhead loops back from the loop end to the loop start, there is a certain amount of ‘tail’ to smooth out the jump from one location to the other.
I can see the crossfade behaviour in transition segments, but I need to be able to set the crossfade values for (eventually) hundreds of music loops. Could somebody explain how to set this up?
Thanks in advance!