Continue playing audio clip while looping

Hey, sorry if this has been asked before, I’m looking for a way to have the audio from one instrument “finish” playing even though it’s looping. As you can hopefully see in the image the audio clips I’ve imported have a little tail that I’d like to let play out, but still loop the section as the parameter logic dictates. Is this possible?

If you want an instrument to continue playing its asset to completion after the timeline playback position transition away from that instrument’s trigger region, you must set the instrument to be asynchronous rather than synchronous by clicking the “Async” button in the deck.

If you want the instrument to begins playing from the start at the start of each loop, you must ensure that it is untriggered and then retriggered at the start of that loop. There are a number of ways to do this, but for a synchronous instrument the simplest is to adjust the length of the instrument such that it starts slightly after the beginning of the loop region rather than exactly at the beginning.