I had asked this a while ago, but still haven’t honed in on exactly what it is that I need to do to make this functional. I’m also curious if anyone has some suggestions for best practices when optimizing the mix for different speakers.
Example: TV - I would assume you’d want to reduce the SUB so you’re not getting unnecessary noise from speakers that won’t support below 50hz…
Home Theatre: Wider panning techniques, boosted sub, full-range
and so on…
I assume it’s best to just play the game in each setting and tweak your mix until it sounds the best and then save that with a snapshot.
So in game, I’d want to user to select their optimal mix in the Options UI, then I can tell FMOD to load up a snapshot based on that. Would that be the best way to pull this off?
Does a snapshot have the ability to remain global and in save data?
I’m currently working on a project in UE4 using FMOD as my middle-ware.
The intent is to have a user select a mix setting and allow it to save that way. In snapshots, can I have the game load up and retain a parameter that tells FMOD to stay on that snapshot? Or is there another way to do it?